module loader.scene.Node;

private {
	import loader.scene.Entity;
	import loader.scene.Mesh;
	import loader.scene.Light;
	import loader.scene.Camera;
	import loader.scene.Animation;
	import maths.CoordSys;
}



class Node : Entity {
	CoordSys	coordSys = CoordSys.identity;
	
	Node[]		children;
	Mesh[]		meshes;
	Light[]		lights;
	Camera[]	cameras;
	Animation	animation;
}
